Number Patterns
Spot the rule behind each sequence with a free, browser-based logic game. Arithmetic, geometric, square, and Fibonacci patterns included.
Logic & PuzzlesA pattern game that rewards ruling out bad rules fast. Below: the three families of sequences and how to test each one.
Pick a level to start playing. You can switch at any time.
Work out what comes next in the sequence, then tap the correct number.
Tip: your progress and best score are saved in this browser only.
Spot the rule behind each sequence with a free, browser-based logic game. Arithmetic, geometric, square, and Fibonacci patterns included.
Logic & PuzzlesTrain categorical reasoning with a free, browser-based odd-one-out game. Pick the item that breaks the group's shared rule.
Logic & PuzzlesPick the prime number from four candidates in a free, timed browser game. Includes the divisibility tests that eliminate composites fast.
Logic & PuzzlesConvert binary to decimal in a free, timed browser game. Includes the place-value row method that never fails.
Logic & PuzzlesSort numbers from smallest to largest in a free, timed browser game. Place value, grouped by digit length, under a countdown.
Logic & PuzzlesFind the missing number that keeps the scale level, in a free timed browser game. One-step equations, built as balance puzzles.
Logic & PuzzlesComplete the pair in a free, timed browser game. Name the relationship, then apply exactly the same one.
Logic & PuzzlesSpot the word that breaks the category in a free, timed browser game. Three share a group; one does not.
Logic & PuzzlesFollow the arrows to find who beats everyone in a free, timed browser game. Three clues, one undisputed winner.
Logic & PuzzlesFind the next letter in a free, timed browser game. Constant steps through the alphabet, forward and backward.
Logic & PuzzlesPick the word that comes first in the dictionary, in a free timed browser game. Compare letter by letter, not the whole word.
Logic & PuzzlesTwo patterns running at once, in a free timed browser game. Letters move one way, numbers another.
Logic & PuzzlesCount how many numbers in the list are odd, in a free timed browser game. One last digit decides each one.
Logic & PuzzlesFollow a multiplying pattern in a free, timed browser game. 2, 4, 8, 16 — each term is the previous one times a fixed number.
Logic & PuzzlesRead a number backwards in a free, timed browser game. Place value makes this harder than it sounds.
Logic & PuzzlesOne sequence stays still while another climbs, in a free timed browser game. Read every other term to see it.
Logic & PuzzlesRead Roman numerals in a free, timed browser game. Seven letters, one subtraction rule.
Logic & PuzzlesFill the missing cell in a number grid in a free, timed browser game. Every row and every column holds each number once.
Logic & PuzzlesFlip cards and match emoji with their names in this free, timed memory game. Learn fruit, animal, and food words while training your recall.
Logic & PuzzlesA number sequence is a compression test: a rule has been used to generate the list, and your job is to recover it from a handful of terms. This game draws on three families. An arithmetic sequence adds the same step every time. A geometric sequence multiplies by the same factor. A square sequence is built from n², usually with a constant offset.
The skill being trained is not arithmetic. It is the discipline of forming a hypothesis and then checking it against every term you can see, rather than against the first two.
You see four numbers and must produce the fifth. Four choices, a countdown, and an immediate reveal when you miss. Your score and best score are stored in this browser only.
Easy uses arithmetic sequences only. Medium mixes in geometric ones. Hard adds square patterns, so the jump between terms grows instead of staying constant — the point where most players guess instead of testing.
Arithmetic: subtract neighbours. 14, 20, 26, 32 gives differences of 6, 6, 6. The rule is +6, so the next term is 38. If the differences are not constant, it is not arithmetic.
Geometric: divide neighbours. 3, 6, 12, 24 gives ratios of 2, 2, 2. The rule is ×2, so the next term is 48. If the ratios are not constant, it is not geometric.
Squares: compare against n². 5, 10, 17, 26 looks irregular until you notice it is n² + 1 for n = 2, 3, 4, 5. The next term is 6² + 1 = 37. When neither differences nor ratios settle down, try subtracting the square numbers.
Compute differences first, always. One subtraction row settles most arithmetic cases instantly and costs almost nothing.
Test the rule against the last term. A rule that explains 14 → 20 → 26 but predicts the wrong fourth term is not the rule. Any hypothesis must survive every term shown.
Watch for growing gaps. When the gap between terms gets wider, reach for multiplication or squares before trying ever-larger additions.
Mistake: trusting two terms. Almost any rule fits two numbers. The fix is to require the rule to reproduce all four.
Mistake: assuming addition. Players see 2, 4, 8 and answer 14 by adding +2, +4, +6. The pattern is actually ×2, so the answer is 16. The fix is to test the ratio as early as the differences.
Mistake: arithmetic slip in the final step. Recovering the rule correctly and then adding wrong is the most frustrating way to lose a point. The fix is to redo the last calculation rather than trusting it.
Do I need to install anything? No. It runs in any modern browser.
Is there always one right answer? In principle any list can be extended many ways; in practice every sequence here has an intended rule from the three families above, and the choices are built around it.
What age is it for? Roughly grades 5 and up, or any adult who enjoys pattern puzzles.