Fraction Addition & Subtraction
Practice fraction addition and subtraction with a free, browser-based math game. Includes step-by-step strategy, common mistakes, and classroom tips.
MathRounding is throwing away precision on purpose. Below: the one-digit rule and the trap that catches most players.
Pick a level to start playing. You can switch at any time.
Read the number and the place to round to, then tap the correct rounded value.
Tip: your progress and best score are saved in this browser only.
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MathRounding is the skill of throwing away precision on purpose. You decide which place value matters, look at the digit immediately to its right, and let that single digit make the decision: 5 or above rounds up, 4 or below rounds down. Everything to the right then becomes zero, or simply disappears if it was after the decimal point.
This matters far beyond school. Every estimate you make — a budget, a distance, a headcount — is a rounding decision, and the habit of knowing which place you rounded to is what keeps an estimate honest.
You see a number and the place to round to. Four choices, a countdown, and an immediate reveal when you miss. Your score and best score stay in this browser only.
Easy rounds to the nearest 10. Medium adds the nearest 100. Hard adds decimals, where you round to the nearest whole number. The place is always shown with the problem, so you never have to guess which digit matters.
Find the target place. Look one digit to the right. That digit is 5, 6, 7, 8, or 9 → round up. It is 0, 1, 2, 3, or 4 → round down.
The classic trap is rounding in stages. To round 347 to the nearest 100, some players first round 347 to 350, then 350 to 400. The correct answer is 300, because you look only at the tens digit (4), not at what the units digit would eventually do. Always look one place to the right of your target and nowhere else.
Underline the target digit before anything else. Knowing whether you are rounding to tens or hundreds determines everything else.
Only the next digit decides. Once you have read it, the remaining digits to the right are irrelevant.
Estimate after rounding. If you rounded 3,472 to the nearest 100 and got 3,500, check that 3,500 is close to 3,472. A result that is further away than half the rounding step means something went wrong.
Mistake: rounding in stages. Covered above, and it is the most common one. The fix is to look at exactly one digit to the right.
Mistake: dropping the zeros. Rounding 347 to the nearest 10 gives 350, not 35. The place value must be preserved.
Mistake: mishandling exactly 5. The convention here, as in school, is that 5 rounds up. The fix is simply to know the convention and apply it consistently.
Do I need to install anything? No. It runs in any modern browser.
Why does 5 round up? It is a convention rather than a fact, but it is the one used in school mathematics and here, so it is worth applying automatically.
What age is it for? Roughly grades 3 through 7, or any adult rebuilding number sense.